Historique des commits

Auteur SHA1 Message Date
  sgrenier b4e08c4aa5 Update lua bindings. il y a 12 ans
  Rcmaniac25 8b003dc2e2 Fixed bug where wrong RenderState variable was set for stencil write. il y a 12 ans
  Ken Whatmough 6aaaa7ded1 Update Lua bindings for GamePlay. il y a 12 ans
  Adam Blake 8d2633316e Keeping my lua bindings up-to-date. il y a 13 ans
  Darryl Gough 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil il y a 13 ans
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. il y a 13 ans
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. il y a 13 ans
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. il y a 13 ans
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. il y a 13 ans
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). il y a 13 ans
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. il y a 13 ans
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). il y a 13 ans
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). il y a 13 ans
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. il y a 13 ans
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. il y a 13 ans