Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
  edA-qa mort-ora-y 4f95626c82 re-add some missing things from the merge %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor e10a1ecac2 Another fix for linux %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor 2f26a0a7a3 Additional changes for linux support %!s(int64=13) %!d(string=hai) anos
  Chris Culy 02a54bffef Updated WAV file loading to work properly (some valid chunks were causing failure to load). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 97e0defd80 Error handling improvements (2 of 7 - Animation and Audio systems). %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  setaylor 66521c6809 Added final changes to support 3D Audio/Effects on Android. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. %!s(int64=13) %!d(string=hai) anos
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). %!s(int64=14) %!d(string=hai) anos
  Dale Ducharme a79f54c050 Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections. %!s(int64=14) %!d(string=hai) anos
  Chris Culy 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Dale Ducharme 90bb35c538 Adding OGG support into the gameplay library. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 3817f030dd Fixed paths for win32 library paths in sample00-mesh and sample03-character.vcxproj. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor d53675896f Merge branch 'next-setaylor' of https://github.com/blackberry-gaming/GamePlay into next-setaylor %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos