Historia zmian

Autor SHA1 Wiadomość Data
  setaylor 9cc8a2514f Updated gameplay-api for v1.6.0. 13 lat temu
  Steve Grenier 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. 13 lat temu
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 lat temu
  Steve Grenier 138bb45f51 Added Terrain support: 13 lat temu
  Darryl Gough b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 lat temu
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 lat temu
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 lat temu
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. 13 lat temu
  Darryl Gough 92e9b76749 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 lat temu
  Steve Grenier dc21e6eb97 Fixed issue where non four byte aligned textures (such as many non power of two textures) were distorted due to incorrect GL_UNPACK_ALIGNMENT. 13 lat temu
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. 13 lat temu
  Chris Culy 0b21c11ac0 Scripting support update. 13 lat temu
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 lat temu
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 lat temu
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 lat temu
  Chris Culy 9736fa587d Fixes properties caching optimization issue in SceneLoader. 13 lat temu
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 lat temu
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 lat temu
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. 13 lat temu
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 lat temu
  setaylor 7ced2c3b98 Updated define for PVRTC. 13 lat temu
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 lat temu
  Brandon Slack abb64177af Allows GamePlay to be compiled on non-pvr systems 14 lat temu
  setaylor 22495d3dbe Fixed missing defines for windows. 14 lat temu
  setaylor c2f7782f73 Added support for PVR texture compression. 14 lat temu
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 lat temu
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. 14 lat temu
  Sean Paul Taylor 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 lat temu
  Chris Culy 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 lat temu
  Chris Culy 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 lat temu