Historique des commits

Auteur SHA1 Message Date
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. il y a 13 ans
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. il y a 13 ans
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. il y a 13 ans
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. il y a 13 ans
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. il y a 13 ans
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. il y a 13 ans
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. il y a 13 ans
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. il y a 13 ans
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the il y a 13 ans
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). il y a 13 ans
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). il y a 13 ans
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. il y a 14 ans
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. il y a 14 ans