Commit History

Autor SHA1 Mensaxe Data
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 0512fca49d Added Stream interface. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor 5cdcfb832d Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor b84e1706f0 Fixed Linux sample06-racer. %!s(int64=13) %!d(string=hai) anos
  setaylor 430c002ca4 Updated Bundle::getObjectId() to be consistent with other id getters. %!s(int64=13) %!d(string=hai) anos
  setaylor e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 4a73e88c95 Fixed an issue with loading certain complex nodes from a Bundle (GPB file), where previously loaded nodes would not be skipped over correctly, causing an incorrect file pointer and therefore a failure to read the rest of the Node correctly. %!s(int64=13) %!d(string=hai) anos
  Vincent Lee 80a458a780 Fix for international(non-Latin) build environment %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9736fa587d Fixes properties caching optimization issue in SceneLoader. %!s(int64=13) %!d(string=hai) anos
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 057be4a862 Fixes single node loading from a Bundle (now loads animations). %!s(int64=13) %!d(string=hai) anos
  setaylor c59ab4a15c Updated variables names for Bundle rename. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 5258121256 Updated xcode project for Bundle.h/.cpp %!s(int64=13) %!d(string=hai) anos
  setaylor 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. %!s(int64=13) %!d(string=hai) anos