Darryl Gough
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3be40a9528
Convert line endings to LF
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12 ani în urmă |
Adam Blake
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 ani în urmă |
seanpaultaylor
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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13 ani în urmă |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 ani în urmă |
Chris Culy
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97e0defd80
Error handling improvements (2 of 7 - Animation and Audio systems).
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13 ani în urmă |
Kieran Cunney
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1df661a362
Adds the following Public APIs to Transform:
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13 ani în urmă |
Kieran Cunney
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1129e9e600
Optimizes and cleans up animation system.
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13 ani în urmă |
Kieran Cunney
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79724a7ee4
Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value.
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13 ani în urmă |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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14 ani în urmă |
Darryl Gough
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5532ed322d
Added a way to get an animation from an AnimationTarget.
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14 ani în urmă |
Kieran Cunney
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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14 ani în urmă |
Kieran Cunney
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8ded3d729f
Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay.
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14 ani în urmă |
Sean Paul Taylor
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3ca886ffad
Merge pull request #131 from blackberry-gaming/next-kcunney
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14 ani în urmă |
Kieran Cunney
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19806f97a5
Fixes bug found by Steve where an AnimationClip was being added multiple times to the list of running clips in the Animator
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14 ani în urmă |
Sean Paul Taylor
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664baf80d4
Added fixes for iOS to now support renderOnce for splash screens
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14 ani în urmă |
Kieran Cunney
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1dd0a7b5d3
Renames some methods/member variables to better reflect use.
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14 ani în urmă |
Kieran Cunney
|
651381eb67
Fixes bug in animation blending of independent values.
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14 ani în urmă |
Kieran Cunney
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bf19baa4fa
Fixes memory leaks in createAnimationFromTo() and createAnimationFromBy()
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14 ani în urmă |
Kieran Cunney
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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14 ani în urmă |
Kieran Cunney
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71deec3749
Fixes crash when an AnimationClip is playing and game exits.
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14 ani în urmă |
Kieran Cunney
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7d12e1878d
Fixes crash when clip is playing and you exit your game.
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14 ani în urmă |
Kieran Cunney
|
fea5e09cde
Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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14 ani în urmă |
Kieran Cunney
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0a4dab7615
Committing animations changes to support more interpolation types to next-kcunney so Serge can test them.
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14 ani în urmă |
Chris Culy
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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14 ani în urmă |
Kieran Cunney
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4361af0cbd
Fixes 47.
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14 ani în urmă |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 ani în urmă |
Kieran Cunney
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e73ccb544e
Adds crossfade(AnimationClip* clip, unsigned long duration) to AnimationClip.
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14 ani în urmă |
Kieran Cunney
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86cc372e10
merging code to test for memory leaks.
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14 ani în urmă |
Kieran Cunney
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3747338d34
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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14 ani în urmă |
Kieran Cunney
|
da74e21dec
animation blending partially completed.
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14 ani în urmă |