Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 3be40a9528 Convert line endings to LF %!s(int64=12) %!d(string=hai) anos
  seanpaultaylor fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. %!s(int64=12) %!d(string=hai) anos
  Darryl Gough c13e516b62 Fixed compiling DebugMem in Visual Studio. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 2ecb9b9046 Fixing a potential memory leak in Theme that showed up in the particles sample. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough be4b5c8763 Updated the samples to set the aspect ratio from the device's width and height. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 35f2d5128c Adds a warning comment to Game to prevent false memory leaks from being reported in the future. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 779a5f7f07 Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;" %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 7c7fd37992 Fixed compile errors in DebugMem configuration. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. %!s(int64=14) %!d(string=hai) anos