Историја ревизија

Аутор SHA1 Порука Датум
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. пре 13 година
  Darryl Gough 92e9b76749 Merge branch 'next' of https://github.com/blackberry/GamePlay into next пре 13 година
  Steve Grenier dc21e6eb97 Fixed issue where non four byte aligned textures (such as many non power of two textures) were distorted due to incorrect GL_UNPACK_ALIGNMENT. пре 13 година
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. пре 13 година
  Chris Culy 0b21c11ac0 Scripting support update. пре 13 година
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. пре 13 година
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. пре 13 година
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. пре 13 година
  Chris Culy 9736fa587d Fixes properties caching optimization issue in SceneLoader. пре 13 година
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). пре 13 година
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier пре 13 година
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. пре 13 година
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). пре 13 година
  setaylor 7ced2c3b98 Updated define for PVRTC. пре 13 година
  Chris Culy cb37f13d91 Changed tabs to spaces. пре 13 година
  Brandon Slack abb64177af Allows GamePlay to be compiled on non-pvr systems пре 14 година
  setaylor 22495d3dbe Fixed missing defines for windows. пре 14 година
  setaylor c2f7782f73 Added support for PVR texture compression. пре 14 година
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). пре 14 година
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. пре 14 година
  Sean Paul Taylor 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. пре 14 година
  Chris Culy 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. пре 14 година
  Chris Culy 4004be749c Refactors Image into its own separate class (from Texture::Image). пре 14 година
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). пре 14 година
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. пре 14 година
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. пре 14 година
  Adam Blake 10e46e0e2e Fixes depth texture creation as used by DepthStencilBuffer. When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. Without this change, INVALID_OPERATION is generated. Fixes #18 пре 14 година
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 пре 14 година
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay пре 14 година