Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos