Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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Darryl Gough
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9d764e56d4
Added vertex color support to gameplay-encoder.
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Darryl Gough
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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Sean Paul Taylor
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
Steve Grenier
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cb26019194
Improved support for bounding volume computation for skinned meshes.
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%!s(int64=14) %!d(string=hai) anos |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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%!s(int64=14) %!d(string=hai) anos |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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%!s(int64=14) %!d(string=hai) anos |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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%!s(int64=14) %!d(string=hai) anos |