提交历史

作者 SHA1 备注 提交日期
  sgrenier 6a99cd1bc8 Changed and simplified handling of custom material auto bindings by adding a new abstract class RenderState::AutoBindingResolver. 12 年之前
  sgrenier 2270db15a1 Finished adding support for Terrain material files. 12 年之前
  sgrenier 53f9fcb1f2 Changed Terrain to use a material file to allow easier access to terrain materials and to enable different renderers to be written for terrain (such as a deferred rendering implementation). This also allows declaration of scene light binding in the material (as can be seen in the terrain sample). 12 年之前
  seanpaultaylor f03a476ab5 Fixed the terrain sample. 12 年之前
  seanpaultaylor b30a9f0c44 Fixed Terrain to support multiple lights. 12 年之前
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 年之前
  seanpaultaylor 7e639e4da5 Changed Font/Text rendering from Texture Maps to Signed Distance Field Maps to dramatically improve scaling. 12 年之前
  seanpaultaylor 5fb2491b40 Change release optimization level to 0 for gameplayf library due to bullet NEON. 12 年之前
  seanpaultaylor f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 年之前