setaylor
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30749eab2f
Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer.
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13 年 前 |
Adam Blake
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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13 年 前 |
setaylor
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 年 前 |
Ken Whatmough
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951137718a
Fixes #655. Also fixes setVisible(false) for 2D controls.
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13 年 前 |
Ken Whatmough
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764eb219b7
Fixes displaced joystick sometimes seen on start-up when using virtual gamepad.
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13 年 前 |
Ken Whatmough
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827830b403
Removes extraneous assertion that was crashing the forms test on exit on Windows.
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13 年 前 |
Ken Whatmough
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d697de8ba9
Adds joystick control to forms test and fixes projectPoint in framework (protect against null scene and use world matrix not local one).
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13 年 前 |
Ken Whatmough
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a0b32956f1
Adds forms test using default theme and fixes point projection on Xcode. Also adds billboards test to the Xcode project.
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13 年 前 |
Darryl Gough
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 年 前 |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 年 前 |
Ken Whatmough
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4eb096c76f
Fixes accessing non-existant form on game exit.
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13 年 前 |
Adam Blake
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7b0be86838
Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this.
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13 年 前 |
Adam Blake
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eaa23b0e7d
Preventing the addition or deletion of new forms from within Form::mouseEventInternal, Form::touchEventInternal or Form::keyEventInternal from causing a crash.
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13 年 前 |
Adam Blake
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6fd8aadef8
Added check to Form::setSize() to prevent it from attempting to create a FrameBuffer with a width or height of 0, which would cause the game to crash.
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13 年 前 |
Adam Blake
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c1ef988b63
Containers with ScrollBars will lay out their controls the first time update() is called on them, in order to auto-size controls before measuring the size of the scrollable region. This fixes an issue where scrollbars would not appear until the Container was clicked / touched, with scrollBarAutoHide disabled, for programmatically created forms.
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13 年 前 |
Darryl Gough
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1c7a3c6fbf
Converted tabs to spaces.
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13 年 前 |
Kieran Cunney
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91f0eb1561
Fixes scrolling issues (and mouse wheel support!)
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13 年 前 |
Kieran Cunney
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47674506a3
Fixes multiple-input handling and scrolling problems.
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13 年 前 |
Chris Culy
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648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 年 前 |
Chris Culy
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 年 前 |
Chris Culy
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8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
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13 年 前 |
Darryl Gough
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c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
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13 年 前 |
setaylor
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f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
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13 年 前 |
seanpaultaylor
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17009ca8ef
Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes.
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13 年 前 |
seanpaultaylor
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b0bb31f061
Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear.
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13 年 前 |
seanpaultaylor
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d1cea45c13
Additional changes to cleanup shader library moving back to u_diffuseTexture and u_diffuseColor.
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13 年 前 |
Kieran Cunney
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e137e948bb
Adds Gamepad class to gameplay.
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13 年 前 |
Adam Blake
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48a0e94689
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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13 年 前 |
Adam Blake
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93c477d644
All controls now take focus in the same way.
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13 年 前 |
seanpaultaylor
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743f73d710
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
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13 年 前 |