Commit History

Author SHA1 Message Date
  seanpaultaylor 974df6bf10 Changed to FrameBuffer to finalize with SAFE_RELEASE since its extends Ref 13 years ago
  seanpaultaylor 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 years ago
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. 13 years ago
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. 13 years ago
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. 13 years ago
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 years ago
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 years ago
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 years ago
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 years ago
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 years ago