Commit History

Author SHA1 Message Date
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago
  Darryl Gough ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 years ago
  Steve Grenier c8eda95f47 Animation: 13 years ago
  Chris Culy ea822b6aa3 Adds support for setting up material parameter bindings to Node methods from Lua scripts. 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. 13 years ago
  setaylor 4cce316a38 Fixes accelerometer and also moves to using sensor.h 13 years ago
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 14 years ago
  Kieran Cunney 3d78ad1c1b Fixes bug in animation blending. 14 years ago
  Kieran Cunney 1dd0a7b5d3 Renames some methods/member variables to better reflect use. 14 years ago
  Kieran Cunney 651381eb67 Fixes bug in animation blending of independent values. 14 years ago
  Kieran Cunney 4361af0cbd Fixes 47. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago