Commit History

Author SHA1 Message Date
  Steve Grenier 838b03705c Character sample updates. 14 years ago
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 years ago
  Brandon Slack 9b04cf0517 Fixes issues that prevents the app from working on a 64-bit system 14 years ago
  Darryl Gough 336e5181e8 Changes some methods in Package to use std::vector instead of arrays. This makes error clean up simpler. 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Steve Grenier b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 years ago
  Sean Paul Taylor f2cab74354 Merge pull request #64 from blackberry-gaming/next-ablake 14 years ago
  Adam Blake 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
  Adam Blake 809ed11be9 Font optimizations and refactoring. Enabling mipmapping when generating font textures. 14 years ago
  Darryl Gough 29f73116e6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 years ago
  Darryl Gough 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 years ago
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago