Histórico de commits

Autor SHA1 Mensagem Data
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 anos atrás
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 anos atrás
  Steve Grenier 031e959dde Updates to character sample. 14 anos atrás
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 anos atrás
  Steve Grenier 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 anos atrás
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 anos atrás
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 anos atrás
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 anos atrás
  Steve Grenier ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 anos atrás
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. 14 anos atrás
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 anos atrás
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 anos atrás
  Sean Paul Taylor c4b4aac6fd Merging with next 14 anos atrás
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 anos atrás
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 anos atrás