Commit History

Autor SHA1 Mensaxe Data
  Chris Culy cb37f13d91 Changed tabs to spaces. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ef89abeeb9 Added the ability to clone a node. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan %!s(int64=14) %!d(string=hai) anos
  Brandon Slack 4be714e1f4 Fixing issues preventing Mac OS X compiling and some cleaneup %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 47b2567d92 Added FileSystem::listFiles(). %!s(int64=14) %!d(string=hai) anos
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 98d60b7714 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos