تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  seanpaultaylor e19224c602 Fixed shader for duplicate skinning code 12 سال پیش
  seanpaultaylor 72bac7c81d Updated XCode projects 12 سال پیش
  seanpaultaylor 509f4128af Support for multiple lights in shaders. 12 سال پیش
  sgrenier c13e8a0539 Added support for specifying additional global shader defines via a graphics/shaderDefines property in game.config. 12 سال پیش
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 سال پیش
  Steve Grenier 138bb45f51 Added Terrain support: 13 سال پیش
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 سال پیش
  Darryl Gough 0512fca49d Added Stream interface. 13 سال پیش
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 سال پیش
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 سال پیش
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master 13 سال پیش
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 سال پیش
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 سال پیش
  Sean Paul Taylor 2b6bc09e33 Merge pull request #368 from blackberry/master 13 سال پیش
  Darryl Gough 92572e7a3f Fixed a bug where some Android devices would not print the infolog after a shader compile error. 13 سال پیش
  seanpaultaylor 2f26a0a7a3 Additional changes for linux support 13 سال پیش
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 سال پیش
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 سال پیش
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 سال پیش
  seanpaultaylor 123454a012 Fixes memory leak in Effect.cpp 13 سال پیش
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 سال پیش
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 سال پیش
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 سال پیش
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 سال پیش
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 سال پیش
  Sean Paul Taylor 0f4af204fa Fixed breaks in QNX on conditional OPENGL_ES defines introduced in MacOSX support commit. 14 سال پیش
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 سال پیش
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 سال پیش
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 سال پیش