Commit History

Author SHA1 Message Date
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 years ago
  Kieran Cunney d91badbc1a Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney c1c7be078f Adds the following APIs to the Gamepad class: 13 years ago
  seanpaultaylor b0bb31f061 Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear. 13 years ago
  Kieran Cunney 9e5d7743b9 For gameplay: 13 years ago
  Kieran Cunney 9625a837d6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  Adam Blake 93c477d644 All controls now take focus in the same way. 13 years ago
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). 13 years ago
  Sean Paul Taylor f9be193d81 Merge pull request #443 from blackberry-gaming/next-ablake 13 years ago
  Chris Culy 115e8b15b7 Adds support for a Joystick control. 13 years ago
  Adam Blake efbe1baf45 Stops containers from becoming dirty just when clicked on if they're not scrollable. 13 years ago
  Adam Blake e7a31afb79 Fixing issues with scrolling within multiple nested containers. 13 years ago
  Adam Blake 81cc7c8061 Going back to batching controls more granularly in order to support overlapping controls and z-ordering. 13 years ago
  Adam Blake 8e27bfa0f5 Clearing a form's FBO on creation / resize. 13 years ago
  Adam Blake 1ee9150c0c Removing elapsedTime param from Form::update so that scrolling doesn't require an API change. 13 years ago
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. 13 years ago
  Adam Blake b06b8e30be Clearing alpha channel of a Form's framebuffer to 0. 13 years ago
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
  Adam Blake 51af923531 Fixing autoWidth setters on Control and Form. 13 years ago
  Adam Blake ad7e0d178d Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix. 13 years ago
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 years ago
  Adam Blake 6192fd04b7 2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty. 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. 13 years ago
  Adam Blake a14944ba60 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 years ago
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. 13 years ago
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. 13 years ago
  Adam Blake 2b728d0636 One very important null-check. 13 years ago