Историја ревизија

Аутор SHA1 Порука Датум
  sgrenier e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. пре 13 година
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. пре 13 година
  Darryl Gough 4ae7fa3a9c Changed some methods in Camera to be const qualified. пре 13 година
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). пре 13 година
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). пре 13 година
  setaylor 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. пре 13 година
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. пре 13 година
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. пре 13 година
  Steve Grenier 4bdf569269 PhysicsCharacter updates. пре 14 година
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough пре 14 година
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier пре 14 година
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. пре 14 година
  Darryl Gough 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough пре 14 година
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. пре 14 година
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) пре 14 година
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. пре 14 година
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay пре 14 година