Commit History

Author SHA1 Message Date
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 years ago
  seanpaultaylor 123454a012 Fixes memory leak in Effect.cpp 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Sean Paul Taylor 0f4af204fa Fixed breaks in QNX on conditional OPENGL_ES defines introduced in MacOSX support commit. 14 years ago
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago