Commit History

Author SHA1 Message Date
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 years ago
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. 13 years ago
  Darryl Gough fce1db5157 Updated lua script bindings. 13 years ago
  Chris Culy 44910120f4 Fixes and clean up for ScriptTarget. 13 years ago
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 years ago
  Chris Culy fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 years ago
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 years ago
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 years ago
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 years ago
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 years ago
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago