Steve Grenier
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9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
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il y a 13 ans |
Steve Grenier
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739d4cdc39
Regenerated GamePlay Lua bindings.
|
il y a 13 ans |
setaylor
|
c0e67fd388
API Changes to Gamepad, Game and Platform for Gamepad API.
|
il y a 13 ans |
Kieran Cunney
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b9b7796333
Adds support for XInput gamepads for PlatformWin32
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il y a 13 ans |
Chris Culy
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39280b9f59
Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace).
|
il y a 13 ans |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
il y a 13 ans |
Chris Culy
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
il y a 13 ans |
Chris Culy
|
8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
|
il y a 13 ans |
Chris Culy
|
29099b6987
Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly.
|
il y a 13 ans |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
il y a 13 ans |