История коммитов

Автор SHA1 Сообщение Дата
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 лет назад
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 лет назад
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 лет назад
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 лет назад
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 лет назад
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 лет назад
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 лет назад
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 лет назад
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 лет назад
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 лет назад
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 лет назад
  Sean Paul Taylor c4b4aac6fd Merging with next 14 лет назад
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 лет назад
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 лет назад
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 лет назад