Commit History

Author SHA1 Message Date
  sgrenier 75c6a428df Added script-friendly versions of Camera::project. 12 years ago
  sgrenier e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Darryl Gough 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 years ago
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  setaylor 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. 13 years ago
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 years ago
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. 13 years ago
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 years ago
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 years ago
  Darryl Gough 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago