コミット履歴

作者 SHA1 メッセージ 日付
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 年 前
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
  Steve Grenier 138bb45f51 Added Terrain support: 13 年 前
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. 13 年 前
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
  Ken Whatmough fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年 前
  Darryl Gough 51c82f741e Fixed Node::cloneInto() so that a node's tags are cloned too. 13 年 前
  Steve Grenier 981dd30ee4 Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL). 13 年 前
  Steve Grenier c35b92df90 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 年 前
  Steve Grenier 511948a783 Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage. 13 年 前
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年 前
  seanpaultaylor 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor 13 年 前
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 年 前
  Steve Grenier 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. 13 年 前
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 年 前
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) 13 年 前
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年 前
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 年 前
  Kieran Cunney 1df661a362 Adds the following Public APIs to Transform: 13 年 前
  Sean Paul Taylor bb6ac6db64 Merge pull request #381 from blackberry-gaming/next-cculy 13 年 前
  Chris Culy 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年 前
  Chris Culy 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. 13 年 前
  Darryl Gough ef58d24b1e Fixed a bug when cloning a MeshSkin. 13 年 前
  setaylor 334dcbe87d Change physics attribute warnings for rididBody and ghostObject. 13 年 前
  Steve Grenier 70cf3098b1 Added dynamic property to nodes (and support for it in scene file). 13 年 前
  Kieran Cunney 79724a7ee4 Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value. 13 年 前