Steve Grenier
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 年 前 |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 年 前 |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 年 前 |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 年 前 |
Darryl Gough
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b4b0d5575b
Fixed Node::findNodes() so that it searches the MeshSkin too.
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13 年 前 |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 年 前 |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 年 前 |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 年 前 |
Ken Whatmough
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fc1b3da872
Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files.
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13 年 前 |
Darryl Gough
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51c82f741e
Fixed Node::cloneInto() so that a node's tags are cloned too.
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13 年 前 |
Steve Grenier
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981dd30ee4
Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL).
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13 年 前 |
Steve Grenier
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c35b92df90
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 年 前 |
Steve Grenier
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511948a783
Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage.
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13 年 前 |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 年 前 |
seanpaultaylor
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743f73d710
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
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13 年 前 |
setaylor
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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13 年 前 |
Steve Grenier
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4ca0d43d5c
Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors.
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13 年 前 |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 年 前 |
Chris Culy
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bb7a73550a
Updates physics properties definitions for collision objects.
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13 年 前 |
setaylor
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28b42ee1a9
Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool)
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13 年 前 |
Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 年 前 |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 年 前 |
Kieran Cunney
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1df661a362
Adds the following Public APIs to Transform:
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13 年 前 |
Sean Paul Taylor
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bb6ac6db64
Merge pull request #381 from blackberry-gaming/next-cculy
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13 年 前 |
Chris Culy
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057be4a862
Fixes single node loading from a Bundle (now loads animations).
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13 年 前 |
Chris Culy
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7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
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13 年 前 |
Darryl Gough
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ef58d24b1e
Fixed a bug when cloning a MeshSkin.
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13 年 前 |
setaylor
|
334dcbe87d
Change physics attribute warnings for rididBody and ghostObject.
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13 年 前 |
Steve Grenier
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70cf3098b1
Added dynamic property to nodes (and support for it in scene file).
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13 年 前 |
Kieran Cunney
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79724a7ee4
Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value.
|
13 年 前 |