Commit History

Author SHA1 Message Date
  seanpaultaylor adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 years ago
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
  Chris Culy 97e0defd80 Error handling improvements (2 of 7 - Animation and Audio systems). 13 years ago
  Kieran Cunney 1df661a362 Adds the following Public APIs to Transform: 13 years ago
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. 13 years ago
  Kieran Cunney 79724a7ee4 Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value. 13 years ago
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 years ago
  Darryl Gough 5532ed322d Added a way to get an animation from an AnimationTarget. 14 years ago
  Kieran Cunney 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). 14 years ago
  Kieran Cunney 8ded3d729f Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay. 14 years ago
  Sean Paul Taylor 3ca886ffad Merge pull request #131 from blackberry-gaming/next-kcunney 14 years ago
  Kieran Cunney 19806f97a5 Fixes bug found by Steve where an AnimationClip was being added multiple times to the list of running clips in the Animator 14 years ago
  Sean Paul Taylor 664baf80d4 Added fixes for iOS to now support renderOnce for splash screens 14 years ago
  Kieran Cunney 1dd0a7b5d3 Renames some methods/member variables to better reflect use. 14 years ago
  Kieran Cunney 651381eb67 Fixes bug in animation blending of independent values. 14 years ago
  Kieran Cunney bf19baa4fa Fixes memory leaks in createAnimationFromTo() and createAnimationFromBy() 14 years ago
  Kieran Cunney 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. 14 years ago
  Kieran Cunney 71deec3749 Fixes crash when an AnimationClip is playing and game exits. 14 years ago
  Kieran Cunney 7d12e1878d Fixes crash when clip is playing and you exit your game. 14 years ago
  Kieran Cunney fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 14 years ago
  Kieran Cunney 0a4dab7615 Committing animations changes to support more interpolation types to next-kcunney so Serge can test them. 14 years ago
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
  Kieran Cunney 4361af0cbd Fixes 47. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Kieran Cunney e73ccb544e Adds crossfade(AnimationClip* clip, unsigned long duration) to AnimationClip. 14 years ago
  Kieran Cunney 86cc372e10 merging code to test for memory leaks. 14 years ago
  Kieran Cunney 3747338d34 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 14 years ago
  Kieran Cunney da74e21dec animation blending partially completed. 14 years ago
  Sean Paul Taylor c4b4aac6fd Merging with next 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago