seanpaultaylor
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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13 years ago |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
Chris Culy
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97e0defd80
Error handling improvements (2 of 7 - Animation and Audio systems).
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13 years ago |
Kieran Cunney
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1df661a362
Adds the following Public APIs to Transform:
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13 years ago |
Kieran Cunney
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1129e9e600
Optimizes and cleans up animation system.
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13 years ago |
Kieran Cunney
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79724a7ee4
Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value.
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13 years ago |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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13 years ago |
Darryl Gough
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5532ed322d
Added a way to get an animation from an AnimationTarget.
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14 years ago |
Kieran Cunney
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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14 years ago |
Kieran Cunney
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8ded3d729f
Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay.
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14 years ago |
Sean Paul Taylor
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3ca886ffad
Merge pull request #131 from blackberry-gaming/next-kcunney
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14 years ago |
Kieran Cunney
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19806f97a5
Fixes bug found by Steve where an AnimationClip was being added multiple times to the list of running clips in the Animator
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14 years ago |
Sean Paul Taylor
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664baf80d4
Added fixes for iOS to now support renderOnce for splash screens
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14 years ago |
Kieran Cunney
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1dd0a7b5d3
Renames some methods/member variables to better reflect use.
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14 years ago |
Kieran Cunney
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651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
Kieran Cunney
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bf19baa4fa
Fixes memory leaks in createAnimationFromTo() and createAnimationFromBy()
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14 years ago |
Kieran Cunney
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3927011582
Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit.
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14 years ago |
Kieran Cunney
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71deec3749
Fixes crash when an AnimationClip is playing and game exits.
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14 years ago |
Kieran Cunney
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7d12e1878d
Fixes crash when clip is playing and you exit your game.
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14 years ago |
Kieran Cunney
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fea5e09cde
Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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14 years ago |
Kieran Cunney
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0a4dab7615
Committing animations changes to support more interpolation types to next-kcunney so Serge can test them.
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14 years ago |
Chris Culy
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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14 years ago |
Kieran Cunney
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4361af0cbd
Fixes 47.
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14 years ago |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
Kieran Cunney
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e73ccb544e
Adds crossfade(AnimationClip* clip, unsigned long duration) to AnimationClip.
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14 years ago |
Kieran Cunney
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86cc372e10
merging code to test for memory leaks.
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14 years ago |
Kieran Cunney
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3747338d34
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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14 years ago |
Kieran Cunney
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da74e21dec
animation blending partially completed.
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14 years ago |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 years ago |
Steve Grenier
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420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
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14 years ago |