Historique des commits

Auteur SHA1 Message Date
  Steve Grenier 67ecff296c - PhysicsCharacter changes. il y a 14 ans
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. il y a 14 ans
  Steve Grenier 031e959dde Updates to character sample. il y a 14 ans
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). il y a 14 ans
  Steve Grenier 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. il y a 14 ans
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough il y a 14 ans
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. il y a 14 ans
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. il y a 14 ans
  Steve Grenier ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. il y a 14 ans
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. il y a 14 ans
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) il y a 14 ans
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. il y a 14 ans
  Sean Paul Taylor c4b4aac6fd Merging with next il y a 14 ans
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 il y a 14 ans
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay il y a 14 ans