2f4742cf4dAdded support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
12 anni fa
seanpaultaylor
f039c05a02Refactored repo folder to remove gameplay- prefixes on various folders and files.