Adam Blake
|
ca4a3f0826
Adding a control to a container now calls addRef() on the control, giving the container ownership. Removing a control releases the control.
|
13 anni fa |
Adam Blake
|
91cc29dbb3
Layouts now take scrollbars into account when auto-sizing controls.
|
13 anni fa |
Darryl Gough
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 anni fa |
Kieran Cunney
|
b9b7796333
Adds support for XInput gamepads for PlatformWin32
|
13 anni fa |
Kieran Cunney
|
91f0eb1561
Fixes scrolling issues (and mouse wheel support!)
|
13 anni fa |
Kieran Cunney
|
125e56920b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
Kieran Cunney
|
47674506a3
Fixes multiple-input handling and scrolling problems.
|
13 anni fa |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
13 anni fa |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
13 anni fa |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
13 anni fa |
Chris Culy
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 anni fa |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 anni fa |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 anni fa |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
13 anni fa |
setaylor
|
f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
|
13 anni fa |
Kieran Cunney
|
d91badbc1a
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
|
13 anni fa |
Kieran Cunney
|
c1c7be078f
Adds the following APIs to the Gamepad class:
|
13 anni fa |
seanpaultaylor
|
b0bb31f061
Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear.
|
13 anni fa |
Kieran Cunney
|
9e5d7743b9
For gameplay:
|
13 anni fa |
Kieran Cunney
|
9625a837d6
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
|
13 anni fa |
Kieran Cunney
|
e137e948bb
Adds Gamepad class to gameplay.
|
13 anni fa |
seanpaultaylor
|
861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
|
13 anni fa |
Adam Blake
|
93c477d644
All controls now take focus in the same way.
|
13 anni fa |
Adam Blake
|
15aafb3c21
Fixes #476 (adding mouse event support to UI controls).
|
13 anni fa |
Sean Paul Taylor
|
f9be193d81
Merge pull request #443 from blackberry-gaming/next-ablake
|
13 anni fa |
Chris Culy
|
115e8b15b7
Adds support for a Joystick control.
|
13 anni fa |
Adam Blake
|
efbe1baf45
Stops containers from becoming dirty just when clicked on if they're not scrollable.
|
13 anni fa |
Adam Blake
|
e7a31afb79
Fixing issues with scrolling within multiple nested containers.
|
13 anni fa |
Adam Blake
|
81cc7c8061
Going back to batching controls more granularly in order to support overlapping controls and z-ordering.
|
13 anni fa |