Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 vuotta sitten |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 vuotta sitten |
Chris Culy
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 vuotta sitten |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
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13 vuotta sitten |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 vuotta sitten |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
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13 vuotta sitten |
setaylor
|
f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
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13 vuotta sitten |
Kieran Cunney
|
d91badbc1a
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 vuotta sitten |
Kieran Cunney
|
c1c7be078f
Adds the following APIs to the Gamepad class:
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13 vuotta sitten |
seanpaultaylor
|
b0bb31f061
Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear.
|
13 vuotta sitten |
Kieran Cunney
|
9e5d7743b9
For gameplay:
|
13 vuotta sitten |
Kieran Cunney
|
9625a837d6
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
|
13 vuotta sitten |
Kieran Cunney
|
e137e948bb
Adds Gamepad class to gameplay.
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13 vuotta sitten |
seanpaultaylor
|
861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
|
13 vuotta sitten |
Adam Blake
|
93c477d644
All controls now take focus in the same way.
|
13 vuotta sitten |
Adam Blake
|
15aafb3c21
Fixes #476 (adding mouse event support to UI controls).
|
13 vuotta sitten |
Sean Paul Taylor
|
f9be193d81
Merge pull request #443 from blackberry-gaming/next-ablake
|
13 vuotta sitten |
Chris Culy
|
115e8b15b7
Adds support for a Joystick control.
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13 vuotta sitten |
Adam Blake
|
efbe1baf45
Stops containers from becoming dirty just when clicked on if they're not scrollable.
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13 vuotta sitten |
Adam Blake
|
e7a31afb79
Fixing issues with scrolling within multiple nested containers.
|
13 vuotta sitten |
Adam Blake
|
81cc7c8061
Going back to batching controls more granularly in order to support overlapping controls and z-ordering.
|
13 vuotta sitten |
Adam Blake
|
8e27bfa0f5
Clearing a form's FBO on creation / resize.
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13 vuotta sitten |
Adam Blake
|
1ee9150c0c
Removing elapsedTime param from Form::update so that scrolling doesn't require an API change.
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13 vuotta sitten |
Adam Blake
|
449f37eeae
Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D.
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13 vuotta sitten |
Adam Blake
|
b06b8e30be
Clearing alpha channel of a Form's framebuffer to 0.
|
13 vuotta sitten |
Chris Culy
|
cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 vuotta sitten |
Adam Blake
|
51af923531
Fixing autoWidth setters on Control and Form.
|
13 vuotta sitten |
Adam Blake
|
ad7e0d178d
Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix.
|
13 vuotta sitten |
Adam Blake
|
35c269ccf2
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
13 vuotta sitten |
Adam Blake
|
6192fd04b7
2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty.
|
13 vuotta sitten |