Commit History

Author SHA1 Message Date
  setaylor 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. 13 years ago
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. 13 years ago
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 years ago
  Steve Grenier 3ab1f4b6ea Several fixes to PhysicsCharacter. 13 years ago
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. 13 years ago
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 years ago
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. 14 years ago
  Steve Grenier b3d4adb693 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 years ago
  Chris Culy 208d2128f1 Fixes memory leak for heightfield collision shapes (changes heightfield collision shape creation to be more like the other shapes for consistency). 14 years ago
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 years ago
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 years ago
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 years ago
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 years ago
  Steve Grenier 406c3651d0 - Updated character sample. 14 years ago
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 years ago
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
  Steve Grenier 031e959dde Updates to character sample. 14 years ago
  Chris Culy 61eee71297 Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. 14 years ago
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 years ago
  Chris Culy d43c3f26f4 Adds capsule collision shape support. 14 years ago
  Chris Culy 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Chris Culy 94838d5fe1 Fixes debug memory configuration when using physics subsystem. 14 years ago
  Chris Culy f58f8d2c9d Refactor physics debug drawing to use Effect. 14 years ago
  Sean Paul Taylor 9845369872 Minor refactoring to Physics API 14 years ago