Darryl Gough
|
c6dce31cfe
Fixed the print function in Lua.
|
hace 13 años |
Chris Culy
|
20afed09b8
Added support for users to generate Lua script bindings for their own classes (with integration into gameplay).
|
hace 13 años |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
hace 13 años |
Chris Culy
|
4c66a91268
Verified and updated memory management with Lua scripts.
|
hace 13 años |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
hace 13 años |
Chris Culy
|
39280b9f59
Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace).
|
hace 13 años |
Chris Culy
|
9ae05ccb3d
Adds Lua scripting support to Android.
|
hace 13 años |
Chris Culy
|
bb658af28e
Updated BB10 projects to work with Lua script support.
|
hace 13 años |
Chris Culy
|
8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
|
hace 13 años |
Chris Culy
|
29099b6987
Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly.
|
hace 13 años |
Chris Culy
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
hace 13 años |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
hace 13 años |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
hace 13 años |