Steve Grenier
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c8eda95f47
Animation:
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13 jaren geleden |
Darryl Gough
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 jaren geleden |
Darryl Gough
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 jaren geleden |
Darryl Gough
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6027ec45db
Removed CurveRef.
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13 jaren geleden |
Darryl Gough
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44863e88c9
Fixed bug in encoder when there is only 1 key frame.
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13 jaren geleden |
Steve Grenier
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031e959dde
Updates to character sample.
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14 jaren geleden |
Kieran Cunney
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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14 jaren geleden |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 jaren geleden |
Steve Grenier
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 jaren geleden |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 jaren geleden |
Steve Grenier
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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14 jaren geleden |
Steve Grenier
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cb26019194
Improved support for bounding volume computation for skinned meshes.
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14 jaren geleden |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 jaren geleden |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 jaren geleden |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 jaren geleden |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 jaren geleden |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 jaren geleden |