Commit History

Auteur SHA1 Bericht Datum
  Steve Grenier c8eda95f47 Animation: 13 jaren geleden
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. 13 jaren geleden
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 jaren geleden
  Darryl Gough 6027ec45db Removed CurveRef. 13 jaren geleden
  Darryl Gough 44863e88c9 Fixed bug in encoder when there is only 1 key frame. 13 jaren geleden
  Steve Grenier 031e959dde Updates to character sample. 14 jaren geleden
  Kieran Cunney 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 jaren geleden
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 jaren geleden
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 jaren geleden
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 jaren geleden
  Steve Grenier ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 jaren geleden
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 jaren geleden
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 jaren geleden
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 jaren geleden
  Sean Paul Taylor c4b4aac6fd Merging with next 14 jaren geleden
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 jaren geleden
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 jaren geleden