Commit History

Auteur SHA1 Bericht Datum
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. 13 jaren geleden
  setaylor 4af600ed86 Allows range or 0 on spot and point lights. 13 jaren geleden
  Darryl Gough 69fc8b07c0 Added some @script{create} tags. 13 jaren geleden
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 jaren geleden
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 jaren geleden
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
  Darryl Gough 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 jaren geleden
  Ramprasad Madhavan 3d9eadbb7d Fixed point light and spot light issues in shaders. 14 jaren geleden
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 jaren geleden
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 jaren geleden