Historique des commits

Auteur SHA1 Message Date
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. il y a 13 ans
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). il y a 13 ans
  Darryl Gough 6fd51d9a78 Fixed mouse events not being passed to forms on PlayBook. il y a 13 ans
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). il y a 13 ans
  Steve Grenier 9b73f92441 Fixed performance issue in character sample when moving close to walls or objects that occlude the camera. il y a 13 ans
  setaylor 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. il y a 13 ans
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier il y a 13 ans
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. il y a 13 ans
  Chris Culy cb37f13d91 Changed tabs to spaces. il y a 13 ans
  Steve Grenier 3ab1f4b6ea Several fixes to PhysicsCharacter. il y a 13 ans
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. il y a 13 ans
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). il y a 13 ans
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. il y a 14 ans
  Steve Grenier b3d4adb693 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier il y a 14 ans
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. il y a 14 ans
  Chris Culy 208d2128f1 Fixes memory leak for heightfield collision shapes (changes heightfield collision shape creation to be more like the other shapes for consistency). il y a 14 ans
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier il y a 14 ans
  Steve Grenier 4bdf569269 PhysicsCharacter updates. il y a 14 ans
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). il y a 14 ans
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. il y a 14 ans
  Steve Grenier 67ecff296c - PhysicsCharacter changes. il y a 14 ans
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). il y a 14 ans
  Steve Grenier 406c3651d0 - Updated character sample. il y a 14 ans
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. il y a 14 ans
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). il y a 14 ans
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). il y a 14 ans
  Steve Grenier 031e959dde Updates to character sample. il y a 14 ans
  Chris Culy 61eee71297 Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. il y a 14 ans
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). il y a 14 ans
  Chris Culy d43c3f26f4 Adds capsule collision shape support. il y a 14 ans