Darryl Gough
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3be40a9528
Convert line endings to LF
|
hace 12 años |
sgrenier
|
45a9d03a4d
Added basic support for setting and referencing variables in properties files via the syntax ${variable}.
|
hace 12 años |
sgrenier
|
53f9fcb1f2
Changed Terrain to use a material file to allow easier access to terrain materials and to enable different renderers to be written for terrain (such as a deferred rendering implementation). This also allows declaration of scene light binding in the material (as can be seen in the terrain sample).
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hace 12 años |
Darryl Gough
|
21af2b96e3
Changed the mesh and lua samples to load from a scene file.
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hace 12 años |
Darryl Gough
|
1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
hace 12 años |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
hace 13 años |
Darryl Gough
|
64383a84ec
Fixed errors detected by static code analyzer.
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hace 13 años |
Darryl Gough
|
69fc8b07c0
Added some @script{create} tags.
|
hace 13 años |
setaylor
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
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hace 13 años |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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hace 13 años |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
hace 13 años |
seanpaultaylor
|
861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
|
hace 13 años |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
hace 13 años |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
hace 13 años |
Chris Culy
|
7dd0fc15ef
Added support for loading any object that can load from a Properties object using a url instead of just a file name.
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hace 13 años |
Darryl Gough
|
d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
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hace 13 años |
Darryl Gough
|
ef89abeeb9
Added the ability to clone a node.
|
hace 14 años |
Steve Grenier
|
cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
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hace 14 años |
Steve Grenier
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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hace 14 años |
Chris Culy
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
hace 14 años |
Steve Grenier
|
1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
|
hace 14 años |
Sean Paul Taylor
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
hace 14 años |
Chris Culy
|
c9f359b075
Continuing work on the physics API.
|
hace 14 años |
Sean Paul Taylor
|
65ee2544e0
GamePlay v1.0.1
|
hace 14 años |
Sean Paul Taylor
|
23328a79fd
This is the group for gaming/gameplay
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hace 14 años |