Commit History

Author SHA1 Message Date
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  Üstün Ergenoğlu 1e8e7dbe40 Nullify second object in CollisionPair before notifying listeners after removal 12 years ago
  sgrenier fd57c6d4d0 Changed terrain to bake local scaling into the patch vertices to simplify transformations. 12 years ago
  Ken Whatmough 4e7ebdac0d Fix #1000. Fire NOT_COLLIDING on removal if colliding. 12 years ago
  seanpaultaylor c6f45c7fa8 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 years ago
  seanpaultaylor fcff3fca77 - Adds initial support for Social API with Scoreloop impl for BlackBerry. 12 years ago
  sgrenier 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 years ago
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. 12 years ago
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject 12 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago
  Darryl Gough a475493cdd Fixed compile error when using DebugMem. 13 years ago
  Ken Whatmough 9eb7f8d2aa Upgrade to Bullet 2.81 including header files and binaries. 13 years ago
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
  Ken Whatmough a217f29f09 Fixes memory leak issue #407. 13 years ago
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. 13 years ago
  Steve Grenier cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
  Ken Whatmough ba23eea169 Fixes heightfield for non-square grids. Tested on rectangular heightmaps. 13 years ago
  Sean Paul Taylor 30d6f4242a Merge pull request #556 from blackberry-gaming/next-cculy 13 years ago
  Ken Whatmough bbf4b1f344 Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source. 13 years ago
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 years ago
  Ken Whatmough d57aa3229e Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side). 13 years ago
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 years ago
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 years ago
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago