Commit Verlauf

Autor SHA1 Nachricht Datum
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). vor 14 Jahren
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. vor 14 Jahren
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. vor 14 Jahren
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy vor 14 Jahren
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. vor 14 Jahren
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. vor 14 Jahren
  Chris Culy c9f359b075 Continuing work on the physics API. vor 14 Jahren
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. vor 14 Jahren
  Chris Culy cced75c4bf - Working changes for physics development. vor 14 Jahren
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). vor 14 Jahren
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 vor 14 Jahren
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay vor 14 Jahren