Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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hace 13 años |
Darryl Gough
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68811b49c0
Fixed FileSystem::open on Android when using WRITE.
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hace 13 años |
Darryl Gough
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cd86bba7ad
Fixed a bug in FileSystem::open when opening a WRITE stream on Windows.
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hace 13 años |
Darryl Gough
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86d7d04085
Fixed bug where FileSystem::fileExists was creating an empty directory on Android.
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hace 13 años |
Darryl Gough
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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hace 13 años |
Darryl Gough
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0512fca49d
Added Stream interface.
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hace 13 años |
Darryl Gough
|
94fdfde403
Fixed the lua sample for android.
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hace 13 años |
seanpaultaylor
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6e152951cb
Fixes Linux bugs for sample05-lua and sample06-racer
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hace 13 años |
Darryl Gough
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19dc9e579f
Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files.
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hace 13 años |
Darryl Gough
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64383a84ec
Fixed errors detected by static code analyzer.
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hace 13 años |
Darryl Gough
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64c6f19902
Renamed gameplay::printError to gameplay::print.
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hace 13 años |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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hace 13 años |
seanpaultaylor
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861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
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hace 13 años |
Chris Culy
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ef974d214c
Updated Android-specific code for loading files to work with aliases (added for compressed texture support).
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hace 13 años |
Chris Culy
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c28860fd66
Error handling improvements (6 of 7 - Game and Platform).
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hace 13 años |
Steve Grenier
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5db193ce1d
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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hace 13 años |
Steve Grenier
|
820398598f
Adds game configuration support including support for resource aliases to assist in defining different assets per target platform.
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hace 13 años |
Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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hace 13 años |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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hace 13 años |
Chris Culy
|
7d1824bf07
Cleans out some unneeded Android-specific code from Base.h.
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hace 13 años |
Chris Culy
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39a5e125a9
Fixes Android activity (app) life cycle issues.
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hace 13 años |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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hace 13 años |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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hace 13 años |
Chris Culy
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12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
|
hace 14 años |
Brandon Slack
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4be714e1f4
Fixing issues preventing Mac OS X compiling and some cleaneup
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hace 14 años |
Darryl Gough
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47b2567d92
Added FileSystem::listFiles().
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hace 14 años |
Ramprasad Madhavan
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714743af08
Adding the modified files to support gameplay on android platform.
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hace 14 años |
Steve Grenier
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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hace 14 años |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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hace 14 años |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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hace 14 años |