Commit Verlauf

Autor SHA1 Nachricht Datum
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. vor 13 Jahren
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. vor 13 Jahren
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. vor 13 Jahren
  Chris Culy 44910120f4 Fixes and clean up for ScriptTarget. vor 13 Jahren
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). vor 13 Jahren
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). vor 13 Jahren
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. vor 13 Jahren
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). vor 13 Jahren
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). vor 13 Jahren
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. vor 13 Jahren
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. vor 13 Jahren