Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 yıl önce
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. 13 yıl önce
  Steve Grenier 981dd30ee4 Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL). 13 yıl önce
  Chris Culy fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 yıl önce
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 yıl önce
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 yıl önce
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 yıl önce
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). 13 yıl önce
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 yıl önce
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 yıl önce
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 yıl önce
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 yıl önce