Historique des commits

Auteur SHA1 Message Date
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. il y a 13 ans
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. il y a 13 ans
  Adam Blake 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. il y a 13 ans
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory il y a 13 ans
  Ken Whatmough 951137718a Fixes #655. Also fixes setVisible(false) for 2D controls. il y a 13 ans
  Ken Whatmough 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. il y a 13 ans
  Ken Whatmough 827830b403 Removes extraneous assertion that was crashing the forms test on exit on Windows. il y a 13 ans
  Ken Whatmough d697de8ba9 Adds joystick control to forms test and fixes projectPoint in framework (protect against null scene and use world matrix not local one). il y a 13 ans
  Ken Whatmough a0b32956f1 Adds forms test using default theme and fixes point projection on Xcode. Also adds billboards test to the Xcode project. il y a 13 ans
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. il y a 13 ans
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. il y a 13 ans
  Ken Whatmough 4eb096c76f Fixes accessing non-existant form on game exit. il y a 13 ans
  Adam Blake 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. il y a 13 ans
  Adam Blake eaa23b0e7d Preventing the addition or deletion of new forms from within Form::mouseEventInternal, Form::touchEventInternal or Form::keyEventInternal from causing a crash. il y a 13 ans
  Adam Blake 6fd8aadef8 Added check to Form::setSize() to prevent it from attempting to create a FrameBuffer with a width or height of 0, which would cause the game to crash. il y a 13 ans
  Adam Blake c1ef988b63 Containers with ScrollBars will lay out their controls the first time update() is called on them, in order to auto-size controls before measuring the size of the scrollable region. This fixes an issue where scrollbars would not appear until the Container was clicked / touched, with scrollBarAutoHide disabled, for programmatically created forms. il y a 13 ans
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. il y a 13 ans
  Kieran Cunney 91f0eb1561 Fixes scrolling issues (and mouse wheel support!) il y a 13 ans
  Kieran Cunney 47674506a3 Fixes multiple-input handling and scrolling problems. il y a 13 ans
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). il y a 13 ans
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). il y a 13 ans
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. il y a 13 ans
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. il y a 13 ans
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. il y a 13 ans
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. il y a 13 ans
  seanpaultaylor b0bb31f061 Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear. il y a 13 ans
  seanpaultaylor d1cea45c13 Additional changes to cleanup shader library moving back to u_diffuseTexture and u_diffuseColor. il y a 13 ans
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. il y a 13 ans
  Adam Blake 48a0e94689 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake il y a 13 ans
  Adam Blake 93c477d644 All controls now take focus in the same way. il y a 13 ans