Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  setaylor da09a7d4df Updated game.config files to use gamepad not gamepads. 13 vuotta sitten
  setaylor 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. 13 vuotta sitten
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 vuotta sitten
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. 13 vuotta sitten
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 vuotta sitten
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 vuotta sitten
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 vuotta sitten
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 vuotta sitten
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 vuotta sitten
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the 13 vuotta sitten
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 vuotta sitten
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 vuotta sitten
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 vuotta sitten
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 vuotta sitten