Darryl Gough
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3be40a9528
Convert line endings to LF
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12 years ago |
seanpaultaylor
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5c94d5c28d
Moved samples all over to use default ui font.
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12 years ago |
seanpaultaylor
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7f944c11b6
Minor changes in TerrainSample
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12 years ago |
sgrenier
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fd57c6d4d0
Changed terrain to bake local scaling into the patch vertices to simplify transformations.
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12 years ago |
sgrenier
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6a99cd1bc8
Changed and simplified handling of custom material auto bindings by adding a new abstract class RenderState::AutoBindingResolver.
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12 years ago |
sgrenier
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2270db15a1
Finished adding support for Terrain material files.
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12 years ago |
sgrenier
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53f9fcb1f2
Changed Terrain to use a material file to allow easier access to terrain materials and to enable different renderers to be written for terrain (such as a deferred rendering implementation). This also allows declaration of scene light binding in the material (as can be seen in the terrain sample).
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12 years ago |
seanpaultaylor
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f03a476ab5
Fixed the terrain sample.
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12 years ago |
seanpaultaylor
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b30a9f0c44
Fixed Terrain to support multiple lights.
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12 years ago |
seanpaultaylor
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b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
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12 years ago |
seanpaultaylor
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7e639e4da5
Changed Font/Text rendering from Texture Maps to Signed Distance Field Maps to dramatically improve scaling.
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12 years ago |
seanpaultaylor
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5fb2491b40
Change release optimization level to 0 for gameplayf library due to bullet NEON.
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12 years ago |
seanpaultaylor
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f039c05a02
Refactored repo folder to remove gameplay- prefixes on various folders and files.
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12 years ago |