Commit History

Author SHA1 Message Date
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  seanpaultaylor 5c94d5c28d Moved samples all over to use default ui font. 12 years ago
  seanpaultaylor 7f944c11b6 Minor changes in TerrainSample 12 years ago
  sgrenier fd57c6d4d0 Changed terrain to bake local scaling into the patch vertices to simplify transformations. 12 years ago
  sgrenier 6a99cd1bc8 Changed and simplified handling of custom material auto bindings by adding a new abstract class RenderState::AutoBindingResolver. 12 years ago
  sgrenier 2270db15a1 Finished adding support for Terrain material files. 12 years ago
  sgrenier 53f9fcb1f2 Changed Terrain to use a material file to allow easier access to terrain materials and to enable different renderers to be written for terrain (such as a deferred rendering implementation). This also allows declaration of scene light binding in the material (as can be seen in the terrain sample). 12 years ago
  seanpaultaylor f03a476ab5 Fixed the terrain sample. 12 years ago
  seanpaultaylor b30a9f0c44 Fixed Terrain to support multiple lights. 12 years ago
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 years ago
  seanpaultaylor 7e639e4da5 Changed Font/Text rendering from Texture Maps to Signed Distance Field Maps to dramatically improve scaling. 12 years ago
  seanpaultaylor 5fb2491b40 Change release optimization level to 0 for gameplayf library due to bullet NEON. 12 years ago
  seanpaultaylor f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 years ago