Steve Grenier
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67ecff296c
- PhysicsCharacter changes.
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14 år sedan |
Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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14 år sedan |
Steve Grenier
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031e959dde
Updates to character sample.
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14 år sedan |
Chris Culy
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 år sedan |
Steve Grenier
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 år sedan |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 år sedan |
Steve Grenier
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 år sedan |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 år sedan |
Steve Grenier
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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14 år sedan |
Darryl Gough
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3ad559bf99
GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates.
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14 år sedan |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 år sedan |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 år sedan |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 år sedan |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 år sedan |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 år sedan |