Commit History

Author SHA1 Message Date
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 years ago
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 years ago
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 years ago
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 years ago
  Steve Grenier 406c3651d0 - Updated character sample. 14 years ago
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 years ago
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
  Steve Grenier 031e959dde Updates to character sample. 14 years ago
  Chris Culy 61eee71297 Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. 14 years ago
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 years ago
  Chris Culy d43c3f26f4 Adds capsule collision shape support. 14 years ago
  Chris Culy 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Chris Culy 94838d5fe1 Fixes debug memory configuration when using physics subsystem. 14 years ago
  Chris Culy f58f8d2c9d Refactor physics debug drawing to use Effect. 14 years ago
  Sean Paul Taylor 9845369872 Minor refactoring to Physics API 14 years ago
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy 14 years ago
  Chris Culy fbe8db69aa Changes the way collision listeners work so that a listener is only notified when a collision first occurs and not every frame that the rigid bodies are still colliding. 14 years ago
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 years ago
  Chris Culy c9f359b075 Continuing work on the physics API. 14 years ago
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. 14 years ago
  Chris Culy cced75c4bf - Working changes for physics development. 14 years ago
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 years ago