Commit History

Auteur SHA1 Bericht Datum
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 jaren geleden
  Steve Grenier 9b73f92441 Fixed performance issue in character sample when moving close to walls or objects that occlude the camera. 13 jaren geleden
  setaylor 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. 13 jaren geleden
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 jaren geleden
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. 13 jaren geleden
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 jaren geleden
  Steve Grenier 3ab1f4b6ea Several fixes to PhysicsCharacter. 13 jaren geleden
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 jaren geleden
  Chris Culy 28a6feffc0 Adds support for ghost objects to the physics system. 14 jaren geleden
  Steve Grenier b3d4adb693 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 jaren geleden
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 jaren geleden
  Chris Culy 208d2128f1 Fixes memory leak for heightfield collision shapes (changes heightfield collision shape creation to be more like the other shapes for consistency). 14 jaren geleden
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 jaren geleden
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 jaren geleden
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 jaren geleden
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 jaren geleden
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 jaren geleden
  Steve Grenier 406c3651d0 - Updated character sample. 14 jaren geleden
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 jaren geleden
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 jaren geleden
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 jaren geleden
  Steve Grenier 031e959dde Updates to character sample. 14 jaren geleden
  Chris Culy 61eee71297 Updates collision listener interface to notify when a collision starts and stops and also to pass both contact points of a collision. 14 jaren geleden
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 jaren geleden
  Chris Culy d43c3f26f4 Adds capsule collision shape support. 14 jaren geleden
  Chris Culy 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 jaren geleden
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 jaren geleden
  Chris Culy 94838d5fe1 Fixes debug memory configuration when using physics subsystem. 14 jaren geleden