Historique des commits

Auteur SHA1 Message Date
  Steve Grenier b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. il y a 12 ans
  Darryl Gough 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil il y a 13 ans
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. il y a 13 ans
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. il y a 13 ans
  Steve Grenier 739d4cdc39 Regenerated GamePlay Lua bindings. il y a 13 ans
  Chris Culy fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. il y a 13 ans
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). il y a 13 ans
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. il y a 13 ans
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). il y a 13 ans
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). il y a 13 ans
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. il y a 13 ans
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. il y a 13 ans
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. il y a 13 ans
  Chris Culy 0b21c11ac0 Scripting support update. il y a 13 ans
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. il y a 13 ans