sgrenier
|
bcc965412d
More script prototyping changes.
|
11 years ago |
Darryl Gough
|
3be40a9528
Convert line endings to LF
|
12 years ago |
seanpaultaylor
|
fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
|
12 years ago |
Darryl Gough
|
c13e516b62
Fixed compiling DebugMem in Visual Studio.
|
13 years ago |
Darryl Gough
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
13 years ago |
Adam Blake
|
2ecb9b9046
Fixing a potential memory leak in Theme that showed up in the particles sample.
|
13 years ago |
Darryl Gough
|
be4b5c8763
Updated the samples to set the aspect ratio from the device's width and height.
|
13 years ago |
Chris Culy
|
35f2d5128c
Adds a warning comment to Game to prevent false memory leaks from being reported in the future.
|
13 years ago |
Darryl Gough
|
779a5f7f07
Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;"
|
14 years ago |
Steve Grenier
|
7c7fd37992
Fixed compile errors in DebugMem configuration.
|
14 years ago |
Steve Grenier
|
1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
|
14 years ago |
Sean Paul Taylor
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
Steve Grenier
|
420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
|
14 years ago |