Commit History

Author SHA1 Message Date
  setaylor 4a2a4b2a79 Fixes incorrect memory deallocation in effect 11 years ago
  Rcmaniac25 7dcb8a5b36 Texture cube support 11 years ago
  setaylor faee5330d9 Added Eclipse CDT support for Linux 11 years ago
  = a221f011d1 Fixes Android builds on MacOSX. 11 years ago
  Björn Zeutzheim c614a497ff Fixed memory leak. 12 years ago
  Björn Zeutzheim d6533b9dc1 Fixed bug in Effect.cpp where the OpenGL function glGetActiveUniform is called with a wrong parameter, causing an assertion failure on some graphic cards. 12 years ago
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  seanpaultaylor e19224c602 Fixed shader for duplicate skinning code 12 years ago
  seanpaultaylor 72bac7c81d Updated XCode projects 12 years ago
  seanpaultaylor 509f4128af Support for multiple lights in shaders. 12 years ago
  sgrenier c13e8a0539 Added support for specifying additional global shader defines via a graphics/shaderDefines property in game.config. 12 years ago
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
  Darryl Gough 0512fca49d Added Stream interface. 13 years ago
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master 13 years ago
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
  Sean Paul Taylor 2b6bc09e33 Merge pull request #368 from blackberry/master 13 years ago
  Darryl Gough 92572e7a3f Fixed a bug where some Android devices would not print the infolog after a shader compile error. 13 years ago
  seanpaultaylor 2f26a0a7a3 Additional changes for linux support 13 years ago
  Chris Culy 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 years ago
  seanpaultaylor 123454a012 Fixes memory leak in Effect.cpp 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago