setaylor
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4a2a4b2a79
Fixes incorrect memory deallocation in effect
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11 years ago |
Rcmaniac25
|
7dcb8a5b36
Texture cube support
|
11 years ago |
setaylor
|
faee5330d9
Added Eclipse CDT support for Linux
|
11 years ago |
=
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a221f011d1
Fixes Android builds on MacOSX.
|
11 years ago |
Björn Zeutzheim
|
c614a497ff
Fixed memory leak.
|
12 years ago |
Björn Zeutzheim
|
d6533b9dc1
Fixed bug in Effect.cpp where the OpenGL function glGetActiveUniform is called with a wrong parameter, causing an assertion failure on some graphic cards.
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12 years ago |
Darryl Gough
|
3be40a9528
Convert line endings to LF
|
12 years ago |
seanpaultaylor
|
e19224c602
Fixed shader for duplicate skinning code
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12 years ago |
seanpaultaylor
|
72bac7c81d
Updated XCode projects
|
12 years ago |
seanpaultaylor
|
509f4128af
Support for multiple lights in shaders.
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12 years ago |
sgrenier
|
c13e8a0539
Added support for specifying additional global shader defines via a graphics/shaderDefines property in game.config.
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12 years ago |
Steve Grenier
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
Steve Grenier
|
138bb45f51
Added Terrain support:
|
13 years ago |
Darryl Gough
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 years ago |
Darryl Gough
|
0512fca49d
Added Stream interface.
|
13 years ago |
Steve Grenier
|
d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 years ago |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 years ago |
Sean Paul Taylor
|
a2c46afeca
Merge pull request #515 from blackberry/master
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13 years ago |
Steve Grenier
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 years ago |
Darryl Gough
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 years ago |
Sean Paul Taylor
|
2b6bc09e33
Merge pull request #368 from blackberry/master
|
13 years ago |
Darryl Gough
|
92572e7a3f
Fixed a bug where some Android devices would not print the infolog after a shader compile error.
|
13 years ago |
seanpaultaylor
|
2f26a0a7a3
Additional changes for linux support
|
13 years ago |
Chris Culy
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 years ago |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
13 years ago |
seanpaultaylor
|
17009ca8ef
Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes.
|
13 years ago |
seanpaultaylor
|
123454a012
Fixes memory leak in Effect.cpp
|
13 years ago |
seanpaultaylor
|
861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
|
13 years ago |
setaylor
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
|
13 years ago |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
13 years ago |